Posted in Playstation Portable on November 24th, 2009 by Pirata Nervo
» Playstation Portable

Well, according to BSN, it seems that PSP2 will arrive within the next 12 months.
BSN says it will come with a PowerVR SGX543 and here’s what they say about it:

The power of this chip is quite impressive, easily beating integrated graphics parts on PC platform. For instance, it flat-out beats the living daylights out of PowerVR core integrated in Intel’s Atom platform. According to the sources close to heart of the company, the SGX543 for PlayStation Portable 2 can reach theoretical performance of desktop graphics cards released during this year, an impressive feat indeed. Imagination Technologies recently passed the 200 million shipped SoC chips milestone, but with PSP2 deal, that number is sure to grow by at least 30-40 million units more.

Now, the interesting part about the PowerVR is that it is a true MIMD [Multiple Instruction-Multiple Data http://en.wikipedia.org/wiki/MIMD ] architecture. In their press releases, ImgTech is bragging about the capabilities of the “GP-GPU”, but even if we take a look at the specifications with the cold head, a lot of surprises are in store. The multi-core design is available in dual, quad, octal and sedec-core variants [SGX543MP2, SGX543MP4, SGX543MP8, SGX543MP16], and they’re by no means slouches.

For instance, a quad-core version SGX543MP4 at only 200 MHz frequency delivers 133 million polygons per second and offers fill-rate of four billion pixels per second [4GPixel/s], in the range of GeForce 8600 cards. For that matter, 4GPixel/s runs 40nm GeForce GT210 [2.5 GPixel/s] into the ground. Given that GeForce GT210 runs at 589 MHz for the core and 1.4 GHz for shaders. Since PowerVR SGX543 targets handheld devices, there is no saying what the performance plateau is.
An eight core SGX543MP8 at 200 MHz delivers 266 million polygons and eight billion pixels per second, while faster clocked version, for instance, at 400 MHz would deliver 532 million polygons and 16 billion pixels per second. 16 billion pixels per second equal GeForce GTX 260-216, for instance.

After analyzing the performance at hand, it is no wonder that Sony chose to go with PowerVR for the next-generation PlayStation Portable. While the exact details of the SoC are still in question, our take is that Sony could go with quad-core setup at 400MHz [8GPixel/s], paired with a dual-core CPU based on ARM Cortex architecture. This would put Sony direct in line against Tegra-powered Nintendo DS2, PowerVR-based Apple’s iPhone 4G and Palm Pre2.

How is the PSP Go going to survive with a PSP2 (which according to the source, is way better than the Go) in the market as well?

You can read the full story here.

Source: BSN

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Posted in Playstation Portable on November 22nd, 2009 by M33 User
» Playstation Portable

Well, our PSP Go Hero Freeplay seemed to have been a fake this whole time as he stole the hack from fanjita. Here is the deal Straight from Mathieulh

Freeplay has been warned not to leak the Mercury exploit because the code simply isn’t his, he abused fanjita’s trust when fanjita gave freeplay an access to his svn server and freeplay tried every possible url variations until he found something. That something was the prometheus svn which had various exploits including the mercury one, all coded and ready for use. Basically Freeplay stole the exploit.
You can see him here (screenshot saved to make sure he does not suddently edit his post)
admiting to this very fact.

You can also see my personal warning here posted long before Freeplay leaked the exploit. You will recognise the game I talk about is none other than Mercury.

Stealing is lame, leaking is even more, this is not the first time he leaks things he has been entrusted (though he did not even have any rights to have a hold, use or release this exploit in the first place since he stole it)

As I stated in m formature, the amount of work he provided to get it work is 0. Since the exploit was all ready to use and sources were provided in the prometheus svn content he stole.

Either way the developers’ community has been warned and have removed him from whatever trusting list he might have been.

As a proof that I am not lying to you, or making this up, I will be now providing along this post the original mercury exploit and sources as they were in the original svn (after removing .svn folders for obvious reasons). Trust me, it saddens me to have to resort in doing so, unfortunately I do have no choice considering Freeplay leaked the game exploit to begin with.

Freeplay it seems was all about get fame from using work that is not his and this I cannot forgive. Hence I am informing the world of his evil deeds.

I would also like to add that releasing this exploit was pointless and as we have foretold, Sony removed the game from the playstation store less than one hour after it was announced, preventing anyone to purchase the game on the psp go (even if it was already patched in the 6.20 firmware) Rest assured that we also do have more user exploits (inside the svn (and I do hope Freeplay does not leak those out of fame either) as well as outside of it) but that unlike him we are not after fame and thus not wasting exploits like he does (especially as unlike him, we actually do find them on our own and not steal the work of others)

As its always been said, crime does not pay, and stealing sources as well as using the theft for your own profit is a crime whether you like it, or not.

P.S. The ifhandle kernel exploit provided in the supplied sources has been fixed since firmware 6.00 so there is no harm in supplying it along with the sources that were initially using it.

QJ Related: Because of a lame url ban, I have been forced to put spaces in the urls, feel free to remove them.

Well, looks like there is more problems in the scene. Too bad for Freeplay.

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Posted in Nintendo Wii on November 22nd, 2009 by firelord767
» Nintendo Wii

Just in time for the holidays, you can now try demo versions of five Wiiware titles… [that are]…. a mix of new experiences within established franchises… [and] … newly created brands….

~BIT.TRIP BEAT
~FFCC: My Life as a Darklord
~NyxQuest: Kindred Spirits
~Pokemon Rumble
~World of Goo

The new demo titles are actual channels, and are categorized under “Demo” for category searching the Wii Shop Channel. From what I’ve played, they will give you a brief excerpt of the game and then you are promptly booted to the full game at the shop channel. You cannot save during the Demos, and downloading the official game will not delete the demo. Keeping them all in your system at a time would be a waste of memory until this offer is over. It is unknown whether or not the demos will still be playable after the limited time offer expires.

Sources:
~Wii Shop Channel
~Pokemon Rumble Demo

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Posted in Nintendo Wii on November 22nd, 2009 by triggerftu
» Nintendo Wii

now alot of people have been waiting for this and here it be CIOSCORP 3.5 and guess what!

it fw4.2 compatible start playing your official backups or homebrew experiments right from the disc channel.

now i take no responsibility to what happens to your Wii or what you choose to do with this application it was made with academic reasons and that’s exactly how it should be used DO NOT EVER ask how it is used, don’t ask where to get wii  backups don’t bother asking how to use if for illegal purposes because there will not be any responce. you have Google use it.

now for the change log

Changelog:
v3.5 - added IOS70 for support for Wiis with System Menu 4.2x
- added ability to run System Menu 4.2x on
region-changed Korean Wiis (no #003 error)
- added full Korean Game support, even on non-Korean Wiis!
- changed the base IOS for “old” System Menu IOS, and
IOS70, to IOS60
- changed DIP module in System Menu IOS, and IOSes 9
and 36 to rev13 to increase compatibility
- changed the ES_Identify patch back to the “normal”
one
- replaced the installer with a new one
- removed one uninstall package, there’s only one now
- Updated the FAQ, README, and compatibility list

now for the app.enjoy and have fun homebrewing.

CiosCORP 3.5 installer

CiosCORP 3.5 Uninstaller

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Posted in Nintendo Wii on November 22nd, 2009 by triggerftu
» Nintendo Wii

wii64 has been out for some time infact they released a beta and beta 1. and as it seems on the svn they are almost ready for a second beta release. when? who knows. the team has been working long and hard to gettting the emulation to work flawlessly and after almost a year of no updates they finally release the sources for people to compile them selfs. the games are known to work a heck of a lot more faster and better than when it was 1st released using gamecube mode. btw if your wondering how to compile it, good luck  so far there has been no seen guide as to how to compile the new svn sources morless a batch for doing so with the help of devkitpro i’m sure someone will get creative as to how to get an unofficial out there. till then enjoy the beta 1.

wii64 beta1

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Posted in Nintendo Wii on November 22nd, 2009 by triggerftu
» Nintendo Wii

thats right peoples BBC has made a player for muic and videos to be streamed right tot he wii. only 1 slight downfall.

you have to be living in the UK.

pirates everywhere have waited a wile for this just to get the almighty “your ip does not appear to be in the UK region” error this channel is known to be free in the UK region for those of you out there have fun and enjoy the bbc for others still trying to get the channel GOOD LUCK

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Posted in Playstation Portable on November 22nd, 2009 by CO_ol
» Playstation Portable

QBRAQD is back with an update to his PSPEText, it’s more stable and userfrendly now. What it does is that you can pause the game at any time and read txt files stored anywhere on your memorystick.


This is a text reader for PSP game consoles running custom firmwares. This text reader is implemented as a kernel-space module that gets loaded along side your game. Holding the L, R. Down and Cross keys for a few seconds will pause the game and bring up the text reader interface. You can read any ASCII text file on the PSP memory stick.

Download: PSPEText
Source: QBRADQ’s Code Corner

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Posted in Uncategorized on November 22nd, 2009 by Pirata Nervo
» Uncategorized

As you can see, I’ve made some changes to the theme:

  • New header
  • Smaller container
  • Darker thead images
  • New border colours
  • Added shadow around the main container

What do you think about the changes?
You can either express your opinion here, on this article or here on the forums.

Thank you!

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Posted in Playstation Portable on November 22nd, 2009 by Pirata Nervo
» Playstation Portable

Remember FreePlay’s video of the PSP Go exploit? Oh well, it’s been fixed in FW 6.20 but FreePlay has released it.
It will only work on firmwares below 6.20 so don’t bother trying it if you have a 6.20 PSP Go.

Here’s the new video:

Here’s what FreePlay wrote on the video’s description @ youtube:

I told you it wasn’t fake, but some of you still didn’t believe me.

Get it: http://f6y.ath.cx/pspdev/mercury.zip

You need firmware 6.10 or below, and the game of course. The exploit was patched in 6.20, and the PSN version of the game was updated to require 6.20.

The eLoader isn’t happening at all unless I can get a 6.10 firmware dump from the Go, which this exploit can’t do. It would probably be best to wait until an XMB-based exploit comes along… game-based exploits are too easy to block.

(wow, my voice sounds awesomely terrible. yay pneumonia.)

Download: Mercury

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Posted in Playstation Portable on November 20th, 2009 by CO_ol
» Playstation Portable

Homebrew developer Pspflashsystem has released a new plugin, TimeBatteryPercent v1.0. It adds the pecentage battery left to the top right corner alog with the clock and battery icon. It also adds year value to the date.
This plugin only works on 5.50GEN! 5.00 M33, 5.03GEN and lower does NOT work.

Download: TimeBatteryPercent v1.0
Source: QJ.NET PSP Development forum

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