Posted in Playstation 3 on March 20th, 2010 by Pirata Nervo
» Playstation 3

It seems GeoHot was able to do a few RCO edits to show us that it’s possible to do custom themes by patching the hypervisor.

To quote:

As some people in the comments called, it’s an RCO file edit, just like RCO edits on the PSP(almost same format too). RCO files are resource files for VSH plugins, live in the dev_flash, and aren’t signed. To edit them on your system, patch your hypervisor to allow encrypted access to the partition(flash on old systems, hd on new), and mod ps3pf_storage. dev_flash is just a FAT partition, mount it in Linux and change what you’d like.

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Posted in Site News on March 14th, 2010 by Pirata Nervo
» Site News

Hi everyone,

I’ve setup MyAchievements yesterday and you can check all ranks and achievements here.

Took me a while to all add those achievements and ranks.

If you haven’t signed up on the forums, do so and start posting to higher your rank!

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Posted in Playstation 3 on March 14th, 2010 by Pirata Nervo
» Playstation 3

It’s been 4 days since Sony introduced Playstation Move but as I haven’t found time to post it, I decided to do it now.

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Posted in Playstation Portable on March 10th, 2010 by Pirata Nervo
» Playstation Portable

Sony has announced, today, that they’re updating the PhyreEngine, a free and cross-platform middleware tool offered to developers wanting to develop PS3 games.

The PhyreEngine has been utilized in games like Critter Crunch, Shatter and Flower and today, SCEA has announced the expansion of PhyreEngine compatibility to the PSP.

To quote SCEI senior VP of technology Teiji Yutaka:

We’re very happy to see the continued popularity of PhyreEngine with the global game developer community,

PhyreEngine for PSP was developed in response to requests from the game developer community, and we hope that the release of the PSP version demonstrates our commitment and support for game developers on all our platforms.

I really want to see what will come out of this!

Source: joystiq

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Posted in Nintendo DS on March 4th, 2010 by firelord767
» Nintendo DS

Phantsy Star -0-

Phantasy Star -0- was quite the nostalgic event for players of Phantasy Star Online 1, 2 and 4 players, so I hear. If that’s you, stop reading this and go to Gamestop and grab one of these. If you haven’t heard of Phantasy Star Online, let alone Phantasy Star, stay tuned.

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Posted in Playstation 3 on March 4th, 2010 by Pirata Nervo
» Playstation 3

According to StreetskaterFU, it looks like Sony’s Director of Information Security is a “pirate”.

Interesting, isn’t it?
Sony’s always whining about piracy, but in fact they’re pirates too!

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Posted in Nintendo Wii on March 1st, 2010 by triggerftu
» Nintendo Wii

ok so the new iosX rev 18 is out by waninkoko, I staid on his irc for hours waiting for the release had well about 200+ people and everyone ant their brother from every site just drooling over the release now lets take a look see at the change log plz note this is a MAJOR RELEASE the whole source was re-written from top to bottem.

Changelog


Added support for IOS37, IOS38, IOS57, IOS60 and IOS70.

Module MLoad added (not the version of Hermes).

Improved DIP plugin (plugin self-install).

FFS improved plugin (plugin self-installable).

Module EHCI improved.

Module FAT improved.

Module SDHC improved.

ES plugin removed.

Improved patching system.

Fixed bug on DVD + DL.

Support for FAT invalid characters (replaced by’_').

Support for FAT DIP plug.

Redirection improved NAND emulator route.

Added NAND emulation modes full and partial.

Added support for “logging” of IOS in a buffer.

Added support for “logging” IOS via USB Gecko.

Support for loading modules IOS from the PPC.


nice also from what i have herd from the blog of waninkoko support for SNEEK.

plz note this file should be sued for education all purposes, what ever you do with it don’t tell us.
IF you happen to brick your wii (highly unlikely to be possable) we take no responsability for what damages your wii system takes you do as you wish and most of all HAVE FUN!

cIOSX_rev18-Installer

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Posted in Playstation 3, Xbox 360 on February 24th, 2010 by Pirata Nervo
» Playstation 3 Xbox 360

E3 is something I won’t lose, just like last year. I watched it live at Game Spot.
Was worth the time I spent watching it!

Anyway, THQ president and CEO Brian Farrell has said something interesting about this year’s E3.

To quote IGN:

Speaking at the Goldman Sachs Technology and Internet Conference today in San Francisco, THQ president and CEO Brian Farrell says this year’s E3 in Los Angeles will showcase a new graphical step for the current generation of consoles.

“I think the theme of this E3, certainly our E3, is look at what we can do from a development standpoint, look at what these current boxes can do,” said Farrell. “We haven’t even tapped into the full capacity of Xbox 360 and PlayStation 3 yet.”

THQ recently hyped the event during the company’s latest earnings call. The publisher plans to debut several new titles at the show, including a new Red Faction title and new motion-control games for Natal and Sony’s wand.

Keep tuned for more news.

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Posted in Playstation Portable on February 20th, 2010 by Pirata Nervo
» Playstation Portable

Here’s something awesome from CutmanMike, MegaMan 8-bit Deathmatch (MM8BDM) online!

Here’s a video of it in action:

To quote CutmanMike:


Megaman 8-bit Deathmatch is a new multiplayer mod that aims to puts Doom and Megaman into a blender and spew out a fun new way to blast your buddies online. I’ve always wanted to make a Megaman themed wad, and since my experimental multiplayer wad GVH wasn’t a complete flop, I decided to make it deathmatch based. The 8-bit style inspired by Kinsie was perfect for this, as it represents the time when I feel Megaman was in full fruition: on the NES.

Megaman 8-bit Deathmatch will play as if Megaman suddenly turned 3D. Everything will play as if it was being played back in 1987. Levels will use purely 8-bit textures and sprites. Megaman will jump high and take damage recoil. Weapons will behave almost exactly as they did back then, only from a 3d perspective. The plan is to eventually have all the levels and weapons from Megaman 1-6 (and maybe 9). Obviously some weapons will have minor changes because there are a lot of clones throughout the series.

If you want more about the game, take a look at the FAQ here.

Source: Cutstuff

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Posted in Playstation Portable on February 16th, 2010 by Pirata Nervo
» Playstation Portable

This time was MAMOSUKE who found an exploit in the PSP FW 6.20
The exploit was tested on a PSP 2000 but I don’t see why it shouldn’t work on the others.

With this exploit, MAMOSUKE was allowed to write to the $ra register.


In case you think the same I did (the pictures do not look like the terminal), here’s KiNgOfUnIvErS’s explanation:

Yes because character of the system are japanese so they looks so, MamoSuke is japanese.but they are real trough

And wololo has confirmed it is a true exploit.

Keep tuned for more news!

Source: LAN.ST

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