Posted in Playstation Portable on March 10th, 2010 by Pirata Nervo
» Playstation Portable

Sony has announced, today, that they’re updating the PhyreEngine, a free and cross-platform middleware tool offered to developers wanting to develop PS3 games.

The PhyreEngine has been utilized in games like Critter Crunch, Shatter and Flower and today, SCEA has announced the expansion of PhyreEngine compatibility to the PSP.

To quote SCEI senior VP of technology Teiji Yutaka:

We’re very happy to see the continued popularity of PhyreEngine with the global game developer community,

PhyreEngine for PSP was developed in response to requests from the game developer community, and we hope that the release of the PSP version demonstrates our commitment and support for game developers on all our platforms.

I really want to see what will come out of this!

Source: joystiq

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Posted in Nintendo DS on March 4th, 2010 by firelord767
» Nintendo DS

Phantsy Star -0-

Phantasy Star -0- was quite the nostalgic event for players of Phantasy Star Online 1, 2 and 4 players, so I hear. If that’s you, stop reading this and go to Gamestop and grab one of these. If you haven’t heard of Phantasy Star Online, let alone Phantasy Star, stay tuned. Continue reading

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Posted in Playstation 3 on March 4th, 2010 by Pirata Nervo
» Playstation 3

According to StreetskaterFU, it looks like Sony’s Director of Information Security is a “pirate”.

Interesting, isn’t it?
Sony’s always whining about piracy, but in fact they’re pirates too!

Continue reading

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Posted in Nintendo Wii on March 1st, 2010 by triggerftu
» Nintendo Wii

ok so the new iosX rev 18 is out by waninkoko, I staid on his irc for hours waiting for the release had well about 200+ people and everyone ant their brother from every site just drooling over the release now lets take a look see at the change log plz note this is a MAJOR RELEASE the whole source was re-written from top to bottem.

Changelog


Added support for IOS37, IOS38, IOS57, IOS60 and IOS70.

Module MLoad added (not the version of Hermes).

Improved DIP plugin (plugin self-install).

FFS improved plugin (plugin self-installable).

Module EHCI improved.

Module FAT improved.

Module SDHC improved.

ES plugin removed.

Improved patching system.

Fixed bug on DVD + DL.

Support for FAT invalid characters (replaced by’_').

Support for FAT DIP plug.

Redirection improved NAND emulator route.

Added NAND emulation modes full and partial.

Added support for “logging” of IOS in a buffer.

Added support for “logging” IOS via USB Gecko.

Support for loading modules IOS from the PPC.


nice also from what i have herd from the blog of waninkoko support for SNEEK.

plz note this file should be sued for education all purposes, what ever you do with it don’t tell us.
IF you happen to brick your wii (highly unlikely to be possable) we take no responsability for what damages your wii system takes you do as you wish and most of all HAVE FUN!

cIOSX_rev18-Installer

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Posted in Playstation 3, Xbox 360 on February 24th, 2010 by Pirata Nervo
» Playstation 3 Xbox 360

E3 is something I won’t lose, just like last year. I watched it live at Game Spot.
Was worth the time I spent watching it!

Anyway, THQ president and CEO Brian Farrell has said something interesting about this year’s E3.

To quote IGN:

Speaking at the Goldman Sachs Technology and Internet Conference today in San Francisco, THQ president and CEO Brian Farrell says this year’s E3 in Los Angeles will showcase a new graphical step for the current generation of consoles.

“I think the theme of this E3, certainly our E3, is look at what we can do from a development standpoint, look at what these current boxes can do,” said Farrell. “We haven’t even tapped into the full capacity of Xbox 360 and PlayStation 3 yet.”

THQ recently hyped the event during the company’s latest earnings call. The publisher plans to debut several new titles at the show, including a new Red Faction title and new motion-control games for Natal and Sony’s wand.

Keep tuned for more news.

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Posted in Playstation Portable on February 20th, 2010 by Pirata Nervo
» Playstation Portable

Here’s something awesome from CutmanMike, MegaMan 8-bit Deathmatch (MM8BDM) online!

Here’s a video of it in action:

To quote CutmanMike:


Megaman 8-bit Deathmatch is a new multiplayer mod that aims to puts Doom and Megaman into a blender and spew out a fun new way to blast your buddies online. I’ve always wanted to make a Megaman themed wad, and since my experimental multiplayer wad GVH wasn’t a complete flop, I decided to make it deathmatch based. The 8-bit style inspired by Kinsie was perfect for this, as it represents the time when I feel Megaman was in full fruition: on the NES.

Megaman 8-bit Deathmatch will play as if Megaman suddenly turned 3D. Everything will play as if it was being played back in 1987. Levels will use purely 8-bit textures and sprites. Megaman will jump high and take damage recoil. Weapons will behave almost exactly as they did back then, only from a 3d perspective. The plan is to eventually have all the levels and weapons from Megaman 1-6 (and maybe 9). Obviously some weapons will have minor changes because there are a lot of clones throughout the series.

If you want more about the game, take a look at the FAQ here.

Source: Cutstuff

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Posted in Playstation Portable on February 16th, 2010 by Pirata Nervo
» Playstation Portable

This time was MAMOSUKE who found an exploit in the PSP FW 6.20
The exploit was tested on a PSP 2000 but I don’t see why it shouldn’t work on the others.

With this exploit, MAMOSUKE was allowed to write to the $ra register.


In case you think the same I did (the pictures do not look like the terminal), here’s KiNgOfUnIvErS’s explanation:

Yes because character of the system are japanese so they looks so, MamoSuke is japanese.but they are real trough

And wololo has confirmed it is a true exploit.

Keep tuned for more news!

Source: LAN.ST

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Posted in Playstation Portable on February 12th, 2010 by Pirata Nervo
» Playstation Portable

More good news!
bbtgp has released a PSAR Dumper for firmwares 6.00 6.10 and 6.20.
To quote:

here is the psardumper for 6.00 6.10 and 6.20. It supports 01g and 02g kernel decryption. It supports 01g and 02g kernel decryption.

Luckily the keys where the same for all the eboots so i only had the crack the 6.20 keys. If anything is wrong or i uploaded the wrong files please tell. Tested and cracked on slim.

To try it:
* Download the PSAR Dumper.
* Download the firmware EBOOT you want to dump and put it in the root of your memory stick.
* Run the PSAR Dumper as you’d run any other homebrew game/application and voilá it will do the its job.

Download: PSAR Dumper
Source: LAN.ST

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Posted in Nintendo Wii on February 10th, 2010 by triggerftu
» Nintendo Wii

That’s right guys if yeall remember the new super mario bro’s was leaked all over the web really early. well Nintendo wasn’t to happy about this, so what did they do? they hunted the leaker down.


Nintendo confirms the settlement of a Federal Court action against an individual in Australia for illegally copying and uploading to the Internet the first game file of Nintendo’s highly-anticipated video game, New Super Mario Bros. Wii for the Wii(TM) console. The game file was first made available for illegal download worldwide on 6 November, 2009, a week prior to its official release in Australia.

This legal proceeding was commenced to protect the creative rights and innovation of game developers, and to combat the growing international problem of Internet piracy. Under Australian law, copying and distributing games without the permission of the copyright holder is a breach of the Copyright Act.

The legal proceeding resulted in a settlement in which the individual will pay to Nintendo the sum of $1.5 Million dollars by way of damages to compensate Nintendo for the loss of sales revenue caused by the individual’s actions.

Upon the game being uploaded to the Internet, Nintendo was able to employ the use of sophisticated technological forensics to identify the individual responsible for illegally copying the file and making it available for further distribution. On 23 November, 2009, Nintendo obtained a Federal Court search order in respect of the individual’s residential premises. This led to the seizure of property from those premises in order to gain further evidence against the individual.

Nintendo guards its intellectual property rights in order to protect the interests of its valued consumers, its own interests, as well as the interests of game development companies. Nintendo will pursue those who attempt to jeopardise our industry by using all means available to it under the law.

Nintendo has been working to combat piracy for approximately 20 years. Piracy is a significant threat to Nintendo’s business, as well as over 1,400 game development companies working to provide unique and innovative games for the Nintendo platform. Fewer sales of Nintendo’s hardware and software systems means fewer resources that Nintendo, its licensees, developers and publishers have to create and market new video game products which is ultimately to the detriment of video game enthusiasts. When there is a decrease in game development, there is also a decrease in the number of jobs in the industry. The existence of piracy jeopardises the strength of the video game industry overall.

$1.5 mill OUCH!
glad i’m not that guy.

source

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Posted in Playstation Portable on February 5th, 2010 by Pirata Nervo
» Playstation Portable

It’s true, pspjoke and n00b81 have found a save game exploit(in a game I whose name I won’t publish) which seems to work on all psp models and firmwares.

I will soon try the European version of the game on my 3000 and if it works, it should work on all PSP models.
It is a user-mode exploit thus it won’t allow you to install custom firmware.
However, an eLoader is in the works so you will be able to play homebrew on your PSP Go!

Do not PM me neither PM pspjoke to get access to it as you won’t get it for sure.
Keep tuned for more info!

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