| Posted in Playstation 3 on March 14th, 2010 by Pirata Nervo | ||||
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» Playstation 3
![]() It’s been 4 days since Sony introduced Playstation Move but as I haven’t found time to post it, I decided to do it now. ![]() |
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| 1 Comment » | ||||
| Posted in Playstation 3 on March 4th, 2010 by Pirata Nervo | ||||
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» Playstation 3
According to StreetskaterFU, it looks like Sony’s Director of Information Security is a “pirate”. Interesting, isn’t it? |
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| Posted in Playstation 3, Xbox 360 on February 24th, 2010 by Pirata Nervo | ||||
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» Playstation 3 Xbox 360
E3 is something I won’t lose, just like last year. I watched it live at Game Spot. Anyway, THQ president and CEO Brian Farrell has said something interesting about this year’s E3. To quote IGN: Speaking at the Goldman Sachs Technology and Internet Conference today in San Francisco, THQ president and CEO Brian Farrell says this year’s E3 in Los Angeles will showcase a new graphical step for the current generation of consoles. Keep tuned for more news. Discussion Thread |
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| Posted in Playstation 3 on February 4th, 2010 by Pirata Nervo | ||||
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» Playstation 3
Jeremy Dunham has announced that today (still tomorrow for some of you maybe?) a Patch for MAG will be released. MAG Patch v1.01a Graphics
Server
Release notes can be found here. Source: MAG Blog Discussion Thread |
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| 1 Comment » | ||||
| Posted in Playstation 3 on January 27th, 2010 by Pirata Nervo | ||||
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» Playstation 3
Following the release of the Sample PS3 Linux Isolated SPU Loader Code, GeoHot has released the exploit and explained how it works. To quote GeoHot: In the interest of openness, I’ve decided to release the exploit. Hopefully, this will ignite the PS3 scene, and you will organize and figure out how to use this to do practical things, like the iPhone when jailbreaks were first released. I have a life to get back to and can’t keep working on this all day and night.How it works geohot: well actually it’s pretty simple geohot: i allocate a piece of memory geohot: using map_htab and write_htab, you can figure out the real address of the memory geohot: which is a big win, and something the hv shouldn’t allow geohot: i fill the htab with tons of entries pointing to that piece of memory geohot: and since i allocated it, i can map it read/write geohot: then, i deallocate the memory geohot: all those entries are set to invalid geohot: well while it’s setting entries invalid, i glitch the memory control bus geohot: the cache writeback misses the memory geohot: and i have entries allowing r/w to a piece of memory the hypervisor thinks is deallocated geohot: then i create a virtual segment with the htab overlapping that piece of memory i have geohot: write an entry into the virtual segment htab allowing r/w to the main segment htab geohot: switch to virtual segment geohot: write to main segment htab a r/w mapping of itself geohot: switch back geohot: PWNED geohot: and would work if memory were encrypted or had ECC geohot: the way i actually glitch the memory bus is really funny geohot: i have a button on my FPGA board geohot: that pulses low for 40ns geohot: i set up the htab with the tons of entries geohot: and spam press the button geohot: right after i send the deallocate call In the readme, GeoHot says “The PS3 is hacked, its your job to figure out something useful to do with it.”, looks like StreetskaterFU was wrong (?). This guy is a genius in my opinion, now let’s hope someone makes a great use of this exploit. Download: PS3 Exploit |
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| Posted in Playstation 3 on January 23rd, 2010 by Pirata Nervo | ||||
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» Playstation 3
It seems that GeoHot, the one who first hacked the iPhone, has finally manage to hack the Playstation 3. To quote his post: I have read/write access to the entire system memory, and HV level access to the processor. In other words, I have hacked the PS3. The rest is just software. And reversing. I have a lot of reversing ahead of me, as I now have dumps of LV0 and LV1. I’ve also dumped the NAND without removing it or a modchip. This guy is a genius in my opinion. Props to him! Source: GeoHot’s Blog Discussion Thread |
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| Posted in Playstation 3 on January 21st, 2010 by Pirata Nervo | ||||
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» Playstation 3
Today, Jem Alexander, Social Media Manager, SCEE, has published a timelapse video of the setup process of the 256 structure. To tide you over until Friday, here’s a timelapse video of the setup process for the now legendary “256″ structure that housed our brave soldiers during the event. I think you’ll agree it’s a pretty impressive feat of engineering. Here’s the video: I liked the video but I guess I’ll love the game. Source: Playstation Blog Discussion Thread |
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| Posted in Playstation 3 on January 20th, 2010 by Pirata Nervo | ||||
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» Playstation 3
Sony announced today that its Motion Controller for the Playstation 3 won’t hit the stores this Spring, but will be available this Fall for all territories. Kazuo Hirai, President and Group CEO, Sony Computer Entertainment Inc: We have decided to release the Motion Controller in fall 2010 when we will be able to offer an exciting and varied line-up of software titles that will deliver the new entertainment experience to PS3 users, ” said Kazuo Hirai, President and Group CEO, Sony Computer Entertainment Inc. Sony still has to confirm the name of the motion controller but recent comments by Electronic Arts CEO John Riccitiello hint that it is going to be called “Gem”. To quote IGN: At last year’s Tokyo Game Show, Sony also revealed a list of several titles that will incorporate the motion wand, including Resident Evil 5 (Gold Edition), LittleBigPlanet Motion, and Ape Escape PS3. I wonder how “Gem” will work. Stay tuned for more updates! Source: IGN Discussion Thread |
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| Posted in Playstation 3 on January 17th, 2010 by Pirata Nervo | ||||
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» Playstation 3
![]() Last Friday, Jeremy Dunham has published the statistics for MAG Beta 5.0 on the MAG blog and for those who haven’t seen them, you read them now. MAG Beta 5.0 Statistics:
These statistics made me want it even more. Too bad I’ll need to wait until it hits the shelves on January 26. Source: MAG Blog Discussion Thread |
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| Posted in Playstation 3 on January 12th, 2010 by Pirata Nervo | ||||
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» Playstation 3
Today Sony Associate Product Manager, Cristian Cardona, has published on the playstation blog the Heavy Rain US packfront. Here’s what it looks like: ![]() |
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