| Posted in Nintendo Wii on February 10th, 2010 by triggerftu | ||||
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» Nintendo Wii
That’s right guys if yeall remember the new super mario bro’s was leaked all over the web really early. well Nintendo wasn’t to happy about this, so what did they do? they hunted the leaker down.
$1.5 mill OUCH! |
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| 1 Comment » | ||||
| Posted in Playstation Portable on February 5th, 2010 by Pirata Nervo | ||||
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» Playstation Portable
It’s true, pspjoke and n00b81 have found a save game exploit(in a game I whose name I won’t publish) which seems to work on all psp models and firmwares. I will soon try the European version of the game on my 3000 and if it works, it should work on all PSP models. Do not PM me neither PM pspjoke to get access to it as you won’t get it for sure. |
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| 3 Comments » | ||||
| Posted in Playstation 3 on February 4th, 2010 by Pirata Nervo | ||||
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» Playstation 3
Jeremy Dunham has announced that today (still tomorrow for some of you maybe?) a Patch for MAG will be released. MAG Patch v1.01a Graphics
Server
Release notes can be found here. Source: MAG Blog Discussion Thread |
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| Posted in Site News on January 28th, 2010 by Pirata Nervo | ||||
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» Site News
Hi everyone, This contest is the 2nd one operated by Console World, but there’s only one Grand Prize: $50 USD for the winner. As the title says, it’s a Signature of the Month contest, that is you have to create and design your best signature in February to be judged. You must have at least 10 posts. You must have a PayPal account. Participating If you have entered three but want to replace one of them with another one, you may change them before the end date only. Prize Judging Poll [*] 13 possible points for a competitor to earn. The points are received 2 x 5 from the judges and 3 from the poll. |
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| Posted in Playstation 3 on January 27th, 2010 by Pirata Nervo | ||||
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» Playstation 3
Following the release of the Sample PS3 Linux Isolated SPU Loader Code, GeoHot has released the exploit and explained how it works. To quote GeoHot: In the interest of openness, I’ve decided to release the exploit. Hopefully, this will ignite the PS3 scene, and you will organize and figure out how to use this to do practical things, like the iPhone when jailbreaks were first released. I have a life to get back to and can’t keep working on this all day and night.How it works geohot: well actually it’s pretty simple geohot: i allocate a piece of memory geohot: using map_htab and write_htab, you can figure out the real address of the memory geohot: which is a big win, and something the hv shouldn’t allow geohot: i fill the htab with tons of entries pointing to that piece of memory geohot: and since i allocated it, i can map it read/write geohot: then, i deallocate the memory geohot: all those entries are set to invalid geohot: well while it’s setting entries invalid, i glitch the memory control bus geohot: the cache writeback misses the memory geohot: and i have entries allowing r/w to a piece of memory the hypervisor thinks is deallocated geohot: then i create a virtual segment with the htab overlapping that piece of memory i have geohot: write an entry into the virtual segment htab allowing r/w to the main segment htab geohot: switch to virtual segment geohot: write to main segment htab a r/w mapping of itself geohot: switch back geohot: PWNED geohot: and would work if memory were encrypted or had ECC geohot: the way i actually glitch the memory bus is really funny geohot: i have a button on my FPGA board geohot: that pulses low for 40ns geohot: i set up the htab with the tons of entries geohot: and spam press the button geohot: right after i send the deallocate call In the readme, GeoHot says “The PS3 is hacked, its your job to figure out something useful to do with it.”, looks like StreetskaterFU was wrong (?). This guy is a genius in my opinion, now let’s hope someone makes a great use of this exploit. Download: PS3 Exploit |
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| 2 Comments » | ||||
| Posted in Playstation Portable on January 25th, 2010 by Pirata Nervo | ||||
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» Playstation Portable
Looks like FrEdDy (a PSP hacker?) has found a way to “display” Hello World on PSP Firmware 6.20. Hello world on psp 6.20! FrEdDy’s and dark-smn 6.20 tiffcrash! By reading the comments in the source source thread, I hardly doubt this is true thus I’ve put it under Rumours. Source: LAN.ST Discussion Thread |
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| Posted in Playstation Portable on January 24th, 2010 by Pirata Nervo | ||||
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» Playstation Portable
To those that like to watch consoles being disassembled, here’s a nice video for you from the guys at TechRestore. Definitely worth watching. Discussion Thread |
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| Posted in Playstation Portable on January 24th, 2010 by Pirata Nervo | ||||
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» Playstation Portable
![]() Homebrew coders Kreationz, Salvy6735 and the rest of the DaedalusX64 team have released a new version of the popular Nintendo 64 Emulator for the PSP. Change log:
Download: DeadalusX64 Alpha Rev459 |
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| Posted in Nintendo Wii on January 23rd, 2010 by triggerftu | ||||
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» Nintendo Wii
ok every one i know i skipped rev 16 and the real rev 15 but for good reason. rev 17 is one alot of people have been waiting for. with DVD-DL, compatibility again 002 error fix fixed up, the list of things as continues. check the changelog.
now. for heads up i take no responsibility for how you use this application. there are a bit of homebrew apps, and games that use CIOS so this is good to have around as long as you use it properly. now without further waiting and reading this crazy news thread by me have fun! Discussion Thread |
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| Posted in Playstation 3 on January 23rd, 2010 by Pirata Nervo | ||||
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» Playstation 3
It seems that GeoHot, the one who first hacked the iPhone, has finally manage to hack the Playstation 3. To quote his post: I have read/write access to the entire system memory, and HV level access to the processor. In other words, I have hacked the PS3. The rest is just software. And reversing. I have a lot of reversing ahead of me, as I now have dumps of LV0 and LV1. I’ve also dumped the NAND without removing it or a modchip. This guy is a genius in my opinion. Props to him! Source: GeoHot’s Blog Discussion Thread |
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